⚛ mEMORY TRAPS ⚛
Perhaps you were minding your business, talking a walk through Gram. Maybe you're enjoying a cup of hot chocolate in Wintermute, cozy by the fire in one of their welcoming taverns. It could even be that you're under the sea in Tides, somehow roped into modeling for another painting, again. You could've known about the kidnappings, about the strange dome that appeared in Willow, and you could've decided that it wasn't any of your business. Or maybe it was just the Fox again, up to her usual tricks and Trials, and you wanted no part of it. But maybe instead you're in the lab, bloodying your knuckles on panels made of light to try and reach one of your friends before the guards catch up to you-
Wherever you are and whatever you're doing, something suddenly makes the hairs on your arms and the back of your neck stand on end.
And then, for some of you, no matter where you are, you're suddenly not there.
The small space, filled with visions and sounds and smells that aren't your own, might remind you of Trial 18 a while back. You were suddenly sucked into a world that wasn't yours that time too, but there had been at least some warning beforehand from Lavender, some instructions with an invitation (and an opportunity to decline). A reward for finding the exit with your guide.
For this...there's nothing. A shimmer in the air around a nearby fellow Star Child, or just that hair-raising sensation. Between blinks you are moved from the familiar to the unfamiliar...or the very, painfully familiar. This is a place made up of memories how the soul perceives them; your own, or those of other Star Children. There's no guidance here, and the places, the events, they feel so vibrant, so visceral that it might be difficult to believe you haven't been sent back home, or mistakenly to someone else's. Something as innocuous as a walk in a park in the middle of the day feels as horrific as a battlefield strewn with bodies, because this is where your (someone's) life was destroyed. That kind of agony leaves a mark on the soul and the memories it carries.
You taste sand in the air on the back of a gargantuan sand steamer, sunlight scorching the deck as you throw yourself behind a bulkhead to avoid a shower of bullets. The cobblestones scrape beneath your boots as you make for The Hanged Man, trying to ignore the sight of the giant chained statues that loomed overhead on your way into Kirkwall. The polished halls of a high-tech building, uniformed schoolchildren of all odd shapes and sizes and colors bumping into you as they hurry to their classes before the final bell. The cold, dark, rocky surface of a planet, its sky above a weak shimmer of grays and ghost-white above a navy backdrop, the stink of sulfur pressed into your nose with every breath.
A small world created within this small pocket, ripped from the essence of a Star Child's soul and memories therein...a small world in which you are now trapped.
You could spend mere hours in these other memories. Maybe days, weeks, months. You might even spend years; reliving them over and over, or experiencing the lives of your friends and family as if you were always there. Maybe, in some cases, you were only a ghost, unseen and unheard by everything and everyone, for years, and years, and years. Perhaps you're ensnared in a battle and run through with a sword, and it feels just like you always thought dying might actually feel. Maybe death is a comfort after everything you've been through. Or, maybe you know this isn't real, or suspect at the very least. Nothing can hurt you.
When you emerge from the world, it has been only seconds.
You're still mid-step in your walk.
Your hot chocolate is still steaming in your grip.
The painting isn't even half-finished.
Whatever you experienced, if it was perceived as real, any wounds and joys and agonies will be inflicted upon your body as it was reflected on your soul. Maybe you're fine; maybe the time spent was calm, serene, comforting. Maybe you thought of it as just another Trial; something confusing but ultimately harmless.
And maybe you die all over again.